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Some random bad guys and gals.

Some generic villians that you can add into your campaign.

Beat Down
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Push
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Ricktor
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Slash
Identity: Monty Pilsken       Side: Evil               Age: 31        Name: Slash                         Sex: MaleExperience: 23,250              Level: 6Powers:                                Training: end.(X2) Height Expertise: +8 to hit with any thrown object.Willpower: +12 bonus to agility permanent. Special weapon: Balanced throwing knives. +2 to hit +4 damage 1d6 Weight: 210            Basic hits: 4       agility mod: -        Strength: 16             Endurance: 18Agility:  29              Intelligence: 13      Charisma: 12           reaction good:-3      Evil:+3Hit mod. (1.4)(2.2)(1.1)(2.8)= 9.4864 hit points: (38)Damage mod.:+4           healing rate: .4Accuracy: +5 (+15 with knives)  Power Points: (76)Carrying capacity: 619  lbs       Basic HTH damage: 1d8Movement rates: 63”Detect hidden: 10%                     detect danger: 14%Inventing points:  1.8                  cash: $ 275,000    Inventing: ( 13 %)

Origin and background: Monty is a former Circus performer who had a supernatural accuracy with thrown objects. He quickly became a headliner and started working his way up the Circus ladder. Unfortunately for Monty one night in the main event a tragic accident ended his Circus career. His girlfriend was killed when Monty missed his target for the first time. Monty left the circus a broken, bitter and angry man. A leading crime family in Chicago approached Monty shortly after the incident to work as an enforcer. Monty became a hired thug. He has worked for most of the major crime cartel in North America. Monty will work for the highest bidder and has no problems taking a life.


Whitehot

NAME: WHITE HOT IDENTITY: SHEILA MORNINGWAY
SEX: F AGE: 32
EXPERINECE: 9376 LEVEL: 4
TRAINING: AGILTLIY

POWERS:
FLAME POWER: 1D12 DAMAGE
LIFE SUPPORT
ADAPTATION


WEIGHT: 220 HEIGHT: 5 feet 9 inches
HAIR: FLAMES EYES: WHITE
BASIC HITS: 4 AGIL. MOD.: -
STRENGTH: 16 ENDURANCE: 17
INTELLIGENCE: 14 AGILITY: 16
CHARISMA: 18 REACTION: GOOD:-3 EVIL:+3
HIT MOD.: (1.4)(1.8)(1..1)(1.6):4.4532
DAMAGE MOD.:+1 HIT POINTS:18
ACCURACY: +2 POWER POINTS:63
CARRYING CAPACITY: 637 LBS
HEALING RATE: .4 BASIC HTH: 1D8
MOVEMENT RATE: 49 INCHES
DETECT HIDDEN: 10% DETECT DANGER:14%
INVENTING POINTS:5.6 INVENTING:42%

ORIGIN AND BACKGROUND:
SHIELA IS THE DAUGHTER OF RENOUND ASTROLOGER PETER MORNINGWAY. SHIELA GREW UP GAZING AT THE STARS AND PURSUED A CAREER AS A SCIENTIST. SHE WAS STUDYING NEW TYPES OF ROCKET FUEL. WHILE STUDYING FUSION SHIELA WAS CAUGHT IN AN EXPLOSION THAT FOREVER CHANGED HER LIFE. HER DREAMS OF TRAVELILNG THE STARS ARE NOW POSSIBLE. SHE HAS FLOWN INTO SPACE AND BACK. SHIELA IS ABLE TO GENERATE LARGE AMOUNTS OF ENERGY AND HAS BEEN KNOWN TO LIGHT UP THE NIGHT SKY JUST TO SHOW OFF.

OTHER INFORMATION:
SHIELA COULD HAVE USED THE ENERGY SHE GENRATES TO HELP MANKIND BUT SHE CHOSE INSTEAD TO HELP HERSELF. SHE HAS BECOME A SPOILED, SELF INDULGENT WOMAN. SHE TAKES WHAT SHE WANTS, AND NOT MANY CAN STOP HER. SHE DOESNT EVEN SEE HERSELF AS HUMAN ANY LONGER, SO SHE HAS LITTLE REGARD FOR HUMAN LIFE. SHE HAS BEGUN TO SEE HERSELF AS A GOD. A GOD WITH A VERY BAD ATTITUDE.

Wraparound
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Stryker
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Syfer
Identity: Brendon Mason             Side: Evil               Age: 21        Name: Slifer                      Sex: MaleExperience: 13760               level: 4Powers:                                training: end.Height Str.:+12Armor B: ADR (118)Height Char.: +16 Weight: 240            Basic hits: 5       agility mod: -        Strength: 30             endurance: 18Agility:  17             intelligence: 13      Charisma: 33           reaction good:-3      Evil:+3Hit mod. (2.4)(2.2)(1.1)(1.6)= 9.2928 hit points: (46)Damage mod.:+1           healing rate: .4Accuracy: +2                 power points: (73)Carrying capacity: 3,456 lbs       basic hth damage: 1d12Movement rates: 65”Detect hidden: 10%                     detect danger: 14%Inventing points:  5.2                  cash: $ 56,000Inventing: ( 13 %)Origin and background: In 2006 on a high school field trip to Brigham Labs Brendon snuck into a restricted lab when a lab assistant left a door ajar. Brendon was just messing around but he walked into a test on a new organic metal. It was the work of Dr. Clinton Ward famed alchemist and head designer for Brigham Labs new armor field dressing. In an attempt to speed up the repairs of damaged armor vehicles Dr. Ward had been working on a self-repairing armor. Brendon walked in as the armor was being sprayed on a shield. The spray from the shield covered Brendon endowing him with marvelous powers. Brendon now more powerful than he could ever imagine began robbing banks and stores and used his new found wealth to buy what ever he wanted. He finally ran into Red Dragon who was able to defeat Slifer as he now calls himself. Slifer currently is residing in the county jail waiting a chance to escape.

Blaze

Blaze
NAME: BLAZE IDENTITY: AL NEIGHBOR
SEX: M AGE: 33
EXPERINECE:29360 LEVEL: 7
TRAINING: STR

POWERS:
FLIGHT: 240 MPH
LIGHT CONTROL: PR= 1, 2D8 DMG.


WEIGHT: 180 HEIGHT:5 FEET 11 INCHES
HAIR: RED EYES: BLUE
BASIC HITS:4 AGIL. MOD.:-
STRENGTH: 16 ENDURANCE:15
INTELLIGENCE:15 AGILITY: 17
CHARISMA: 17 REACTION: GOOD:-2 EVIL:+2
HIT MOD.: ( 1.4)(1.8)(1.2)(1.6):4.8384
DAMAGE MOD.:+2 HIT POINTS: 19
ACCURACY:+2 POWER POINTS: 64
CARRYING CAPACITY: 504
HEALING RATE:1.2 BASIC HTH:1D8
MOVEMENT RATE:48 INCHES GROUND
DETECT HIDDEN:12% DETECT DANGER:16%
INVENTING POINTS: 10.5 INVENTING: 45%

ORIGIN AND BACKGROUND:
AL GREW UP HATING THE SUN. BECAUSE OF HIS LIGHT COMPLEXION HE WAS ALWAYS BURNING. IN COLLEGE AL SIGNED UP FOR TESTING OF A NEW SUN BLOCK PRODUCT. THE IDEA WAS INSTEAD OF BLOCKING IT WAS SUPOSE TO ABSORB THE SUNS RAYS WITH OUT BURNING. ALS BODY WORKED TO WELL WITH THE PRODUCT AND ABSORBED AND STORED THE ENERGY FROM THE SUN. BEFORE LONG AL WAS GLOWING LIKE A BULB. THEY SHOULD HAVE SEEN IT COMING HIS BODY COULD ONLY STORE SO MUCH. WHEN HIS BODY RELEASED THE ENERGY HE DESTROYED A WHOLE WING OF THE FACILITY. THE ENERGY ALSO ALLOWED AL TO PROPEL HIMSELF THROUGH THE AIR. AL QUICKLY DISCOVERED THAT HE COULD HAVE WHATEVER HE WANTED. IT WAS ALL HIS FOR THE TAKING.
OTHER INFORMATION:
AL WILL OFTEN LET OFF A BLINDING LIGHT TO STUN HIS OPPONENTS. THEY MUST MAKE A SAVING THROW AGAINST THEIR DEX OR BE BLINDED FOR 1-4 ROUNDS.

Description of Product
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