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Villains File
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International Villains that can give your heroes the blues.
Some of the most notorious villains from around the world.

KILLJOY

Identity: Cheryl Jordan Side: Evil
Name: Killjoy Sex: female
Experience: 23,586 Level: 6
Age: 23 Training: Strength
Powers:
Heightened Agility: + 12
Special Weapon: Retractable blades +2 to hit +1d8 blades made of adamantium 30 structure points to destroy if targeted. Even the gloves which attach contain the blade device is of adamantium mesh.
Natural weaponry: +2 to hit +4 damage with blades and hth
Invulnerability: +9 costume is kevlar, any attack inflicting 25 points or more in a single action will destroy the suit.
Willpower: Defense only pr 1 per round

Weight: 140 Height: 5 feet 9 inches
Hair: Blonde Eyes: Blue
Basic Hits: 3 Agility mod:-
Strength: 17 Endurance: 18
Intelligence: 16 Agility: 29
Charisma: 16 Reaction: Good: -2 Evil: +2
Hit Modifier: (1.4)(2.2)(1.2)(2.8): 10.3488
Damage Mad.: +6 (+10) Hit Points: ( 31 ):
Accuracy: +3 (+7) Power: ( 80 ):
Carrying Capacity: 470 lbs Healing Rate: .5
Basic HTH: 1d6
Movement rate: 64 inches ground
Detect Hidden: ( 12% ) Detect Danger: ( 16% )
Inventing Points: ( 9.6 ) Inventing: ( 48% )
Origin and Background: Cheryls dad was an American hero in Vietnam, however he was somewhat warped by his experience there. When he returned to America only to find himself reviled he hated himself and his country for the things he had done. Charles had left the United States to escape his past. In Canada he was contacted by some old friends from Nam, and became a mercenary. He soon found that his skills in combat could make him rich. Finding some comfort in his success he threw himself into his new life. During a break in action while resting in Calgary he met Linda. Charles fell hard for Linda and soon he was working less and less. A year after they became an item Cheryl was born. Charles loved Cheryl and raised her like the son he never had. He taught her combat and how to hunt. He trained her in the ways of a mercenary. Cheryl made daddy proud she could whip any boy in school. When she turned eighteen with the help of her father she became a mercenary. She soon realized the same kind of success as her father. Not satisfied with normal mercenary jobs Cheryl has developed her own style and uniform. She has taken her skill and shopped them to the highest bidder. She often works as back up for villains and has earned quite a reputation as professional and tough.
Other Information: Cheryl has strong anti-American views due to her fathers history. She feels his country disowned him and will go out of her way to cause American themed heroes the blues. She is very patriotic of her Canada.
STARBURST
Identity: Mihail Bresnik Side: Evi;
Name: Starburst Sex: Male
Experience: 16656 Level: 5
Age: 36 Training: Agility

Powers:
Disintigration Ray: PR=2, 1D20 damage range=S
Flight: 306 mph
Force field: PR=3 per round


Weight: 180 Height: 5 feet 11 inches
Hair: Black Eyes: Blue
Basic Hits: 4 Agility mod.:-
Strength: 17 Endurance: 18
Intelligence: 16 Agility: 16
Charisma: 15 Reaction: Good: -2 Evil: +2
Hit Modifier: (1.4)(2.2)(1.2)(1.6): 5.9136
Damage Mad.: +2 Hit Points: ( 24 ):
Accuracy: +2 Power: ( 67 ):
Carrying Capacity: 796 lbs Healing Rate: .5
Basic HTH: 1d18
Movement rate: 51 inches ground 1346 inches
Detect Hidden: ( 12% ) Detect Danger: ( 16% )
Inventing Points: ( 1.6 ) Inventing: ( 48% )

Origin and Background: Mihail was one of the unlucky men ordered to go in after the Chernobyl accident. He was a helicopter pilot asked to fly out the wounded and fly in supplies. Surprisingly Mihail did not die from his exposure to radiation instead he was changed. Mihail with the other survivors were taken to Slorizion research facility. It was discovered that five of the survivors had mutated and developed paranormal abilities. They were studied for four months when finally they decided they didnt want to be studied any longer. Two of the Five were killed in the escape Mihail and Aleksei decided to try out the fruits of capitalism. Mihail and Aleksei hooked up with the Russian mob in America and have made a fortune.

Other Information: Mihail will take to the air when the battle starts, and will target any other air targets. Once they are defeated he will stay out of reach of ground opponents and blast away.
HARDKILL
Identity: Aleksei Slesnick Side: Evil
Name: HardKill Sex: Male
Experience: 15,673 Level: 5
Age: 33 Training: Accuracy with HTH

Powers:
Flight: 952 mph 4,188 inches pr=1 per hour
(x2) Heightened Str.: +42
Heightened agility: +10

Weight: 240 Height: 6 Feet 1 inches
Hair: brown Eyes: Green
Basic Hits: 5 Agility mod.:-
Strength: 56 Endurance: 17
Intelligence: 16 Agility: 24
Charisma: 17 Reaction: Good: +2 Evil: -2
Hit Modifier: (4.0)(1.8)(1.2)(2.5): 21.6
Damage Mad.: +4 Hit Points: ( 108 ):
Accuracy: +4 Power: ( 113 ):
Carrying Capacity: 21,278 lbs Healing Rate: .4
Basic HTH: 3d10
Movement rate: 97 inches ground 4,188 inches flight
Detect Hidden: ( 12% ) Detect Danger: ( 16% )
Inventing Points: ( 8 ) Inventing: ( 48% )
Origin and Background: Aleksei was one of the unlucky soldiers called upon to help put out the fires at Chernobyl. He was one of the few to survive the lethal doses of radiation. Aleksei and the rest of the survivors were taken to Slorizion the top secret Russian research hospital. They were studied to try and determine their resistance to radiation. Of the survivors five had developed special abilities. They decided to use the new powers they had been given to escape the research hospital. During the actual escape two of the escapees were shot and killed the others escaped. Aleksei and Mihail set off together to make their own fortunes. Little is known of the whereabouts of the other survivor, only that it was a young woman with Telepathic abilities named Katirina Linsk.
Other Information: Aleksei is very powerful and will use his strength to pummel his opponents into submission. Most mashers cant match his speed and he will use that to his advantage. He has been known to pick up large objects and fly into opponents , normally rendering them unconscious. Aleksei and Michel went to work for the Russian mafia and have made a large fortune for themselves. They will often take care of police or military problems as they arise. Aleksei loves a good fight and will loose sight of his responsibilities if confronted with a formidable foe.
Bloodrage

Identity: Vanessa Grabber             Side: Evil               Age: 33       

Name: Bloodrage                  Sex: Female

Experience: 83,456               level: 12

Powers:                                training: str.

Special Weapon: 44 magnum +2 to hit, automatic pistols (x2), 1d12 damage

15 round clips, Carries six additional clips

Height Agility: +18 bonus

Willpower: Defense only

Height Attack: +12 damage

 

 

Weight: 140            Basic hits: 3       agility mod: -       

Strength: 13             endurance: 16

Agility:  32             intelligence: 11     

Charisma: 12           reaction good:-1      Evil:+1

Hit mod. (1.2)(1.8)(1)(3.1)= 6.696  hit points: (21)

Damage mod.:+16      healing rate: .4.

Accuracy: +5 (+7)               power points: (72)

Carrying capacity: 266 lbs       basic hth damage: 1d6

Movement rates: 61"

Detect hidden: 8%                     detect danger: 12%

Inventing points:  13.2            cash: $

Inventing: ( 33 %)

Origin and background: Vanessa grew up in Australia as one of seven siblings. Her father was a mercenary and would constantly work with the kids to encourage their fighting skills. He saw that Vanessa had a knack for fighting and so he started preparing her to work as a mercenary. When she was eighteen he took her on her first mission. She killed three targets and hasn't looked back. Vanessa has become a very high priced assassin and normally takes only high value targets. She enjoys leaving a trail of bodies. She will finish off any opponent that is disabled.

Ice

Name: Ice Identity: Tina Stout
Side: Evil Sex: Female
Age: 27 Training: Agil

Powers:
Ice Powers: 1d12 dmg
Speed bonus: 96 inches ground movement
Invisibility limited: +1 to hit “1 to be hit
Can turn clear like ice but movement reveals location
Light Control: Only when outside and in daylight
2d8 damage.


Height: 5 feet 4 inches Weight: 125
Basic Hits: 3 Hit mods.: (1.2)(1)(1)(1.6):1.92
Str.: 13 End.: 11
Int.: 10 Agil.: 15
Char.: 17 Hit Points: ( 5)
Power Points: ( 49 )
Car. Cap.: 204 lbs Basic HTH: 1d4
Acc. Mod: +1 Damage Mod.: +2
Movement rate: 128 inches
Detect Danger: 12% Detect Hidden: 8%
Origin: Tina grew up in a modest middle-income home
And her father spoiled her. As she grew up Tina became
more and more self absorbed. When in college she
volunteered for a science lab experiment for the money.
She never questioned why they were paying so well for
The experiment all she could think of was the money.
As fate would have it the young student working on
The illegal experiments was working for Master Zero
(mw III). They were trying to reproduce the effects that
gave Master Zero his power. When Tinas powers manifested
she froze the room solid killing everyone inside. When she thawed
out she decided maybe these powers she had were given to
her so she could have all the things she always wanted.
Tina has no remorse and is cold blooded. She will often hide invisible
And have armor on when she attacks. She wont hang around long because
She doesn't like going to jail.
Heat
Identity: Kim Li Side: Evil
Name: Heat Sex: Male
Experience: 0 Level: 1
Age: 20 Training: Accuracy

Powers:
Flame Powers: PR=3 to activate flame powers whole body burst into flames. PR=3 per attack, PR=1 per hour of flight.

Weight: 145 Height: 5 feet 6 inches
Hair: Black Eyes: Brown
Basic Hits: 3 Agility mod.:-
Strength: 16 Endurance: 16
Intelligence: 14 Agility: 16
Charisma: 15 Reaction: Good: -2 Evi
Gigantic